Lesson 4. The experiment: push or pull

Now the panel has three ways to release parts:

  • push — a part every second, however many are waiting before Herbie;
  • Herbie's rhythm (SLOW from FL-02) — a part every 2 seconds, by a timetable: we know in advance that Herbie works 2 seconds;
  • rope — a part only while the buffer is below the goal: Herbie pulls work to himself.

In this lesson we compare them. No new parts.


4.1. How to run it

  • Herbie has a die (orange);
  • switching the way: the SLOW and ROPE switches; the rope goal is 6 (switches 4 and 2);
  • each shift: power off and on → R → START, after 200 seconds look at «made» and the buffer.
WaySLOWROPE
pushoffoff
Herbie's rhythmonoff
ropeoffon

4.2. Experiment 1: three ways

WayMade by 200 sBuffer
push93–100up to 18
Herbie's rhythm91–95up to 8–10
rope, goal 693–99at most 6
9719.8push947.6Herbie’s rhythm967.7rope, goal 6made by 200 sparts inside, on average
Experiment 1 (Herbie with a die, test bench): the rope makes as much as «push» but holds three times fewer parts inside.

Push — the output is good, but the factory is swamped: some fifteen parts wait before Herbie all the time. Herbie's rhythm keeps few parts, but with a die it loses output: by the timetable a part arrives once every 2 seconds, even when Herbie, after some ones, is already free. The rope makes as much as «push», and holds three times fewer parts.

4.3. Experiment 2: Herbie sped up

Let's elevate the constraint, as in FL-02: Herbie → 1 second (Alt/⌘ + click on machine 3 three times: 2 → 4 → 0.5 → 1). Keep the die. Two shifts — Herbie's rhythm and the rope, don't touch the switches.

WayMade by 200 s
Herbie's rhythmabout 95
rope, goal 6128 — the whole shift
95Herbie’s rhythm128rope, goal 6
Experiment 2: Herbie sped up to 1 s. The timetable does not know and releases as before; the rope watches the buffer and releases more often by itself.

Herbie's rhythm noticed nothing: the SLOW switch releases a part once every 2 seconds, as it was set. To make the factory go faster, the timetable has to be redone by hand. The rope has nothing to redo: it does not know how many seconds Herbie works — it watches the buffer. Herbie began taking parts faster, the buffer began emptying faster, and the source began releasing more often by itself.

4.4. Why

A timetable sets the rhythm in advance, the rope — as it happens. The factory's output is still the bottleneck's output, but the rope fits the whole factory to Herbie's real pace, whatever it is: uneven because of the die or faster after an improvement. All the factory needs for that is two instruments: the buffer counter (lesson 1) and the comparison with the goal (lesson 2).

Goldratt called this «drum — buffer — rope»: the bottleneck beats the rhythm like a drum, a small stock of work waits in front of it, and the rope ties it to the start of the line.

4.5. Check

What you look atWhat you see
rope vs «push»made the same, buffer 3 times smaller
rope vs Herbie's rhythmmade more
Herbie 1 s: Herbie's rhythmabout 95 — as before
Herbie 1 s: rope128 — the whole shift

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