Contenido
- Introduction
- A bit of history
- Lesson 1. The plotter and the panel
- Lesson 2. The turret: four pens
- 2.1. Idea: changing the pen means turning
- 2.2. Idea: the motor is two flip-flops in a ring
- 2.3. Idea: a quarter turn = 6 steps
- 2.4. Idea: two two-bit counters
- 2.5. Idea: turn until they match
- 2.6. Idea: BUSY — the pen is up while turning
- 2.7. Idea: which pen to lower
- 2.8. Build
- 2.9. Check
- Lesson 2 paste (Cmd+I)
- Lesson 3. The card in the slot: the computer draws
- Lesson 4. A program with a menu: seven pictures
- 4.1. Idea: the whole program is three addresses
- 4.2. Idea: «home» by the limit switches (lines 900–940)
- 4.3. Idea: a straight line from steps (lines 1000–1090)
- 4.4. Idea: colour and waiting (lines 1300–1330)
- 4.5. Idea: a picture is a table in DATA (lines 1500–1570, 3000…)
- 4.6. How to run it
- 4.7. Check
- The whole PLOTTER program
- Summary
- All the parts
- Instructions in pictures