Contents

  1. Introduction
  2. A bit of history
  3. Lesson 1. Herbie
    1. 1.1. Idea: one slow machine
    2. 1.2. Assembly
    3. 1.3. Check
  4. Lesson 2. The idle meter
    1. 2.1. Step 1: who is chosen — the CD4017
    2. 2.2. Step 2: is the chosen one busy — a multiplexer of AND and OR
    3. 2.3. Step 3: counting idle seconds — a CD4029 with enable
    4. 2.4. Step 4: clearing the meter
    5. 2.5. Assembly
    6. 2.6. Check
    7. Lesson 2 insert (Cmd+I)
  5. Lesson 3. Release at Herbie's rhythm
    1. 3.1. Idea: a frequency divider on one flip-flop
    2. 3.2. Idea: a selector — the CD4019
    3. 3.3. Assembly
    4. 3.4. Check
    5. Lesson 3 insert (Cmd+I)
  6. Lesson 4. The experiment: what to speed up
    1. 4.1. How to run them
    2. 4.2. Experiment 1: as it is
    3. 4.3. Experiment 2: speeding up the wrong machine
    4. 4.4. Experiment 3: speeding up Herbie
    5. 4.5. Why
    6. 4.6. Check
  7. What happens and why
  8. Summary
  9. All the parts