All the parts

Like a construction-kit manual — all the parts of the finished machine (chapter 1 + chapter 2). Each bag is the same machine taken apart down to its own level, so the bags do not add up: transistors already sit inside gates, gates inside bricks, bricks inside blocks.

Bag 1

Transistors

The whole machine down to the bottom: every gate is a pair, "P on top, N below" — so there are equally many.

×4 745
N transistor
×4 745
P transistor
Bag 2

Logic gates

The same machine taken apart down to gates (we don’t look inside a gate).

×487
NOT
2 tr.
×737
AND
6 tr.
×105
OR
6 tr.
×275
NAND
4 tr.
×439
NOR
4 tr.
×38
XOR
16 tr.
Bag 3

Bricks

Small chips: memory and choice — every block is built from them.

×212
SRLatch
8 tr.
×212
DLatch
22 tr.
×106
DFF
46 tr.
×87
MUX2
14 tr.
×29
AND3
12 tr.
×8
AND4
18 tr.
×17
OR3
12 tr.
×7
NAND3
10 tr.
Bag 4

Blocks

The watch and game chips — one per task (how many copies the machine holds, nested ones included).

×1
SCORE
1034 tr.
×1
CNT24
692 tr.
×3
CNT60
686 tr.
×1
COMET
482 tr.
×1
LFSR8
464 tr.
×7
SHIFT5
332 tr.
×12
CNT10E
328 tr.
×1
CNT16
276 tr.
×1
TURN
192 tr.
×1
POSE
182 tr.
×1
MISS3
164 tr.
×7
DEC4x1
150 tr.
×1
SPEED
126 tr.
×1
JUDGE
98 tr.
×1
GAME
80 tr.
×2
EDGE
52 tr.
Bag 5

Devices

What you see and touch from outside.

×1
Screen (Segment LCD)
×2
Buzzer (Speaker)
×7
Button
×2
Switch
×1
60Hz generator
×1
Power
×1
Ground
Bag 6

Connections

Labels and wires: on the canvas — what you placed; inside — in all copies of all chips.

×402
Labels on the canvas
×6 830
Labels inside chips
×428
Wires on the canvas
×9 495
Wires inside chips