All the parts

Like a construction-kit manual — all the parts of the finished machine: the GW-CPU processor, memory, the 60 Hz hardware, the screen and buttons. Each bag is the same machine taken apart down to its own level, so the bags do not add up.

Bag 1

Transistors

The whole machine down to the bottom: every gate is a pair, "P on top, N below" — so there are equally many. Memory is separate chips (bag 5) and is not counted in transistors.

×3 049
N transistor
×3 049
P transistor
Bag 2

Logic gates

The same machine taken apart down to gates (we don’t look inside a gate).

×233
NOT
2 tr.
×451
AND
6 tr.
×121
OR
6 tr.
×197
NAND
4 tr.
×141
NOR
4 tr.
×53
XOR
16 tr.
Bag 3

Bricks

Small chips: flip-flop memory, choice, a one-bit adder — every block is built from them.

×62
SRLatch
8 tr.
×62
DLatch
22 tr.
×31
DFF
46 tr.
×61
MUX2
14 tr.
×27
AND3
12 tr.
×40
AND4
18 tr.
×23
OR3
12 tr.
×7
NAND3
10 tr.
×12
FA
50 tr.
×6
REG1
68 tr.
×2
OR4
18 tr.
Bag 4

Blocks

Big chips — the GW-CPU processor and everything inside and next to it (how many copies the machine holds, nested ones included).

×1
GW-CPU
6098 tr.
×1
CNT60
686 tr.
×1
LFSR8
464 tr.
×1
SHIFT5
332 tr.
×2
CNT10E
328 tr.
×2
DEC16
296 tr.
×1
CNT16
276 tr.
×3
ADD4C
200 tr.
×7
DEC4x1
150 tr.
×1
SPEED
126 tr.
Bag 5

Memory

ram chips: the program in ROM, data in the common memory, and the processor registers and screen cells are one-word ram.

×1
Program ROM
512 words × 16 bits
×1
Data memory
256 cells × 4 bits
×2
Register cell
one word, 16 bits
×1
Register cell
one word, 8 bits
×18
Register cell
one word, 4 bits
×7
Register cell
one word, 1 bits
Bag 6

Devices

What you see and touch from outside.

×1
Screen (Segment LCD)
×2
Buzzer (Speaker)
×7
Button
×2
Switch
×2
Generator (60Hz and the CPU clock)
×1
Power
×1
Ground
Bag 7

Connections

Labels and wires: on the canvas — what you placed; inside — in all copies of all chips.

×268
Labels on the canvas
×4 024
Labels inside chips
×269
Wires on the canvas
×5 801
Wires inside chips