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La máquina de pick and place
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Contenido
Introduction
A little history
Lesson 1. A servo: an angle by number
1.1. Idea: the angle is the pulse length
1.2. Idea: cut time into windows
1.3. Idea: “number + 4”
1.4. Build
1.5. Check
Lesson 1 paste (Cmd+I)
Lesson 2. The arm: two servos and a base
2.1. Idea: the second servo almost for free
2.2. Idea: an arm of two links
2.3. Idea: the scene comes by paste
2.4. Build
2.5. Find the poses
2.6. Check
Lesson 2 paste (Cmd+I)
Lesson 3. The pose memory
3.1. Idea: a pose is a byte
3.2. Idea: memory as a table
3.3. Build
3.4. Check
Lesson 3 paste (Cmd+I)
Lesson 4. The conveyor
4.1. Idea: how the arm takes an item
4.2. Idea: one sensor — two answers
4.3. Idea: where to put it
4.4. Build
4.5. Check
Lesson 4 paste (Cmd+I)
Lesson 5. The brain on chips
5.1. Idea: the work is steps
5.2. Idea: wait at step 0 — INH
5.3. Idea: remember the colour — CD4013
5.4. Idea: counting cells and the pose address
5.5. Idea: the next item — at step 2
5.6. Build
5.7. Check
Lesson 5 paste (Cmd+I)
Lesson 6. The brain in one GAL22V10
6.1. Idea: a GAL is “AND-OR” plus flip-flops
6.2. Idea: the outputs are the steps
6.3. Idea: each output is one rule
6.4. Idea: a tick of their own for the counters
6.5. Build
6.6. Check
Lesson 6 paste (Cmd+I)
Summary
All the parts
Instructions in pictures
Contenido
Introduction
A little history
Lesson 1. A servo: an angle by number
1.1. Idea: the angle is the pulse length
1.2. Idea: cut time into windows
1.3. Idea: “number + 4”
1.4. Build
1.5. Check
Lesson 1 paste (Cmd+I)
Lesson 2. The arm: two servos and a base
2.1. Idea: the second servo almost for free
2.2. Idea: an arm of two links
2.3. Idea: the scene comes by paste
2.4. Build
2.5. Find the poses
2.6. Check
Lesson 2 paste (Cmd+I)
Lesson 3. The pose memory
3.1. Idea: a pose is a byte
3.2. Idea: memory as a table
3.3. Build
3.4. Check
Lesson 3 paste (Cmd+I)
Lesson 4. The conveyor
4.1. Idea: how the arm takes an item
4.2. Idea: one sensor — two answers
4.3. Idea: where to put it
4.4. Build
4.5. Check
Lesson 4 paste (Cmd+I)
Lesson 5. The brain on chips
5.1. Idea: the work is steps
5.2. Idea: wait at step 0 — INH
5.3. Idea: remember the colour — CD4013
5.4. Idea: counting cells and the pose address
5.5. Idea: the next item — at step 2
5.6. Build
5.7. Check
Lesson 5 paste (Cmd+I)
Lesson 6. The brain in one GAL22V10
6.1. Idea: a GAL is “AND-OR” plus flip-flops
6.2. Idea: the outputs are the steps
6.3. Idea: each output is one rule
6.4. Idea: a tick of their own for the counters
6.5. Build
6.6. Check
Lesson 6 paste (Cmd+I)
Summary
All the parts
Instructions in pictures
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Introduction